El Jazzar's Treasure
Steam Mephit and minion of Cruessa
Weapons: Claws 1d3 + 1d4 fire
Breath Steam: 10-foot cone of steam, damage 1d4 fire, creatures may make a dex save with a DC 15 for half the damage. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds.
Super Heated: Once per hour a steam mephit can surround itself with a plume of of boiling water that affects a 20-foot-square area. Living creatures caught in the storm take 1d6 points of fire damage (Con Save of DC 14 for half damage).
Fast Healing: Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. A steam Mephit must be in a hot and damp environment in order to heal.
Skills: Bluff, Hide, Escape Artist, Disguise, Move silently
Mephits are minor creatures from the elemental planes. They are more curious than evil, though each individual’s nature varies depending on the essence of the element that birthed it. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.
This winged creature looks like a miniature human with pale skin and wisps of vapor rising from its nose, mouth, and ears. It sheds drops of steaming water when it moves. Steam mephits come from the Elemental Plane of Fire. Steam mephits are bossy creatures who consider themselves the lords of all their kind. Each one is about 4 feet tall and weighs about 2 pounds. Steam mephits speak Common and Ignan.
Put to final rest by the party.