El Jazzar's Treasure
Giant Spider (species)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft., climb 30 ft. Senses darkvision 30 ft.
Spider Climb: The spider can climb on smooth walls and upside down on horizontal surfaces. It ignores movement restrictions due to webbing, including that from a web spell.
Stealthy +5: The spider gains a +5 bonus to all checks to avoid detection.
Melee Attack—Bite: +4 to hit (reach 5 ft.; one creature).
Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw. Failed Save: 9 (2d8) poison damage.
Ranged Attack—Web (Recharge 5–6): +4 to hit (range 30 ft./60 ft.; one creature). Hit: The target is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check to escape. The webbing has AC 12, and another creature can deal 5 fire or slashing damage to the webbing to end this effect; if fire damage is used, the restrained creature also takes the damage.
All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.
Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.