El Jazzar's Treasure
Speed 30 ft.
Alignment neutral Languages Draconic
Hold Breath: The lizardfolk can hold its breath ten times longer than normal, and being underwater imposes no penalty on its attack rolls or checks.
Multiattack: The lizardfolk makes one bite attack and one claws attacks.
Melee Attack—Bite: +5 to hit (reach 5 ft.; one creature) Hit: 4 (1d6 + 1) piercing damage.
Melee Attack—Claws: +5 to hit (reach 5 ft.; one creature) Hit: 6 (2d4 + 1) slashing damage.
Lizardfolk are a very primal and savage race that live in tribal structures throughout the various wetlands of the world. Being superstitious they will often serve other more powerful creatures treating them as divine figures. If for any reason that belief falls into question they will test that creature’s power and if found wanting will destroy them for having mislead the tribe. This same ability to question, and challenge, the world around them can cause some lizardfolk to stray from their tribes and seek to understand the races beyond their swamps.
Lizardfolk are bipedal reptiles that have a humanoid body shape. Their heads look very snake-like and often they have large bony crests that run from the tops of their head down to their tails. Lizardfolk tails are thick and supply balance, but are otherwise useless. Lizardfolk come in many varieties of scale color, but the most common are Greenscales and Blackscales. With most other Lizardfolk being shades of these two colors.
Lizardfolk are naturally carnivorous and normally hunt in their surrounding swamps for wildlife to eat. Lizardfolk will eat any sort of meat they can find, although they prefer it fresh and take pleasure in hunting it themselves. Lizardfolk enjoy their food cooked, although they have been known to eat it raw if they must. Lizardfolk do not delineate the use of particular names for each gender, therefore any name may be given to a male or female without consideration for their sex.
Lizardfolk Characteristics: Curious, Possessive, Violent, Savage, Proud