Alchemical Ingredients

Garlic: Allium sativum, commonly known as garlic, is a species in the onion genus, Allium. Its close relatives include the onion, shallot, leek, chive, and rakkyo. With a history of human use of over 7,000 years, garlic is commonly found growing throughout Britannia’s temperate regions, garlic has been used for both culinary and medicinal purposes.

- Garlic is effective for warding off vampires.
- Garlic can be boiled with Toad Spew Fungus to create an extremely effective cure for malaria.

Sweet Wormwood Shrub: Artemisia annua, also known as sweet wormwood, sweet annie, sweet sagewort or annual wormwood, is a common type of wormwood native to tropical regions of Britannia, but naturalized throughout the world.

It has fern-like leaves, bright yellow flowers, and a camphor-like scent. Its height averages about 2 m, and the plant has a single stem, alternating branches, and alternating leaves which range from 2.5–5 cm in length. It is cross-pollinated by wind or insects.

- Wormwood stems can be chewed as a malaria preventative which gives advantage for checks against contracting Malaria or checks to over come the disease.

Toad Spew Fungus: This white and brown mushroom growth can be found in the jungle areas of Britannia. It is named for the warts which grow on the mushroom head that can pop and spew forth a smelly green liquid. Toad Spew Fungus is slightly toxic if eaten and will cause some abdominal discomfort and a low grade fever.

Uses: When boiled with garlic, Toad Spew Fungus creates a powerful Malaria treatment.

Poisons: see rules for poisons under Conditions

Poison Type Initial Damage Secondary Damage Price
Nitharit Contact DC 13 0 3d6 Con 650 gp
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con 300 gp
Malyss root paste Contact DC 16 1 Dex 2d4 Dex 500 gp
Terinav root Contact DC 16 1d6 Dex 2d6 Dex 750 gp
Black lotus extract Contact DC 20 3d6 Con 3d6 Con 4,500 gp
Dragon bile Contact DC 26 3d6 Str 0 1,500 gp
Striped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int 180 gp
Arsenic Ingested DC 13 1 Con 1d8 Con 120 gp
Id moss Ingested DC 14 1d4 Int 2d6 Int 125 gp
Oil of taggit Ingested DC 15 0 Unconsciousness 90 gp
Lich dust Ingested DC 17 2d6 Str 1d6 Str 250 gp
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str 300 gp
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha 1,000 gp
Insanity mist Inhaled DC 15 1d4 Wis 2d6 Wis 1,500 gp
Burnt othur fumes Inhaled DC 18 1 Con 3d6 Con 2,100 gp
Black adder venom Injury DC 11 1d6 Con 1d6 Con 120 gp
Small centipede poison Injury DC 11 1d2 Dex 1d2 Dex 90 gp
Bloodroot Injury DC 12 0 1d4 Con + 1d3 Wis 100 gp
Drow poison Injury DC 13 Unconsciousness Unconsciousness for 2d4 hours 75gp
Greenblood oil Injury DC 13 1 Con 1d2 Con 100 gp
Blue whinnis Injury DC 14 1 Con Unconsciousness 120 gp
Medium spider venom Injury DC 14 1d4 Str 1d4 Str 150 gp
Shadow essence Injury DC 17 1 Str 2d6 Str 250 gp
Wyvern poison Injury DC 17 2d6 Con 2d6 Con 3,000 gp
Large scorpion venom Injury DC 18 1d6 Str 1d6 Str 200 gp
Giant wasp poison Injury DC 18 1d6 Dex 1d6 Dex 210 gp
Deathblade Injury DC 20 1d6 Con 2d6 Con 1,800 gp
Purple worm poison Injury DC 24 1d6 Str 2d6 Str 700 gp

Alchemical Ingredients

El Jazzar's Treasure jddavis1