A lonely bog witch


Medium Humanoid (Human)
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

Str 10 (0) Dex 12 (1)
Int 11 (0) Wis 12 (1)
Con 12 (1) Cha 14 (2)

Alignment: any
Languages: Common


*Melee Attack—Quarterstaff): +4 to hit (reach 5 ft.; one
creature). Hit: 5 (1d8 + 1) bludgeoning damage.

Shocking Grasp: The witch doctor chooses one creature in its reach. The target must succeed on a DC 14 Dexterity saving throw. Otherwise, the target takes 4 (1d8) lightning damage, and it cannot take reactions until its next turn.

Ray of Enfeeblement (2/day): The witch doctor chooses a creature within 50 feet. The target must make a DC 14 Dexterity save. Failed Save: 14 (4d6) necrotic damage, and, if the target’s hit point maximum is 25 or less, the target’s melee attacks deal only half damage, and the target has disadvantage on Strength and Dexterity checks and saving throws. This effect lasts for 1 minute.

Light: The witch doctor touches an object, causing it to shed bright light in a 20-foot-radius sphere and dim light within 40 feet of the sphere. The light lasts for 1 hour or until the witch doctor uses this action again.

Damage Resistance (1/day): The witch doctor touches a willing creature other than itself and chooses a damage type: acid, bludgeoning, cold, fire, lightning, piercing, necrotic, slashing, or thunder. The touched creature gains resistance against that damage type for 1 hour.




El Jazzar's Treasure jddavis1